ACCEPT THE CHALLENGE
Project ACCEPT THE CHALLENGE
GAMIFICATION IN ONLINE HIGHER EDUCATON
Project number: Erasmus+ 2020-1-PL01-KA226-HE-096034
Project website: N/A
Project duration: 01. March 2021 - 31. October 2022
Project description
The main aim of the project is to improve the quality of education in partner universities by developing a set of innovative tools to support teaching process (in particular, online teaching in the times of the pandemic) addressed to academic teachers.
During the project the following intellectual outputs will be created:
• Gamification Body of Knowledge – a guide about how to develop the process of gamification of the subject-course implemented as part of the study programme.
• Good practices – examples of gamified courses in the field of entrepreneurship.
• Lecturer’s toolbox – the tools supporting teaching process (gamification) will be described in detail, as well as the scenarios of tasks that students will perform in order to obtain points in gamification.
Project leader: University of Information Technology and Management in Rzeszów, Poland
Partners:
Kazimieras Simonavičius University, Lithuania
Comenius University in Bratislava, Slovakia
University of Murcia, Spain
Responsible investigator:
doc. Ing. Ján Papula, PhD.
Investigators:
Mgr. Juraj Mikuš, PhD.
Mgr. Lucia Kohnová, PhD.
The project is co-financed by the Erasmus + program of the European Commission.